package objects
{
	import flash.display.Sprite;

	/**
	 * @author robt
	 */
	public class AbstractObject extends Sprite
	{
		protected var _yOffset : Number;
		protected var _asset : Sprite;
		
		public function AbstractObject(yOffset : Number)
		{
			_yOffset = yOffset;
		}

		public function getCode() : String
		{
			var code : String;
			return code;
		}
	}
}
